AI Insights · Timothy · October 2025
Top 5 Educational Games Performance in Ghana, Q3 2025
Explore the performance of the top educational games in Ghana during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the top educational games in Ghana showed diverse performance trends across downloads, revenue, and active users, according to data from Sensor Tower.
Lingokids - Play and Learn experienced fluctuations in weekly revenue, starting at approximately $326 and eventually dropping to $121 by the end of the quarter. Weekly downloads peaked early at 1.05K before settling around 308. Active users began at 1.3K, decreasing gradually to just over 1K.
Keiki Learning games for Kids maintained a relatively stable weekly revenue, averaging around $150, with a slight dip towards the end. Downloads showed a spike to 157 in late September, while active users peaked at 255, indicating renewed interest.
LogicLike: Kids Learning Games saw consistent weekly downloads, reaching a high of 1.1K in mid-August. Revenue hovered around $100, finishing at $87. Active users exhibited a robust presence, peaking at nearly 2K mid-quarter.
Intellecto Kids Learning Games experienced a sharp decline in downloads from an initial 1.65K to just 3 by the end of September. Revenue remained steady around $90, while active users decreased significantly, ending at 140.
TinyTap: Kids' Learning Games struggled with minimal weekly downloads and revenue, concluding with negligible growth. Active users gradually declined, stabilizing at 12.
These insights reflect the varied engagement and monetization strategies within the educational gaming sector in Ghana. For more detailed analytics, visit Sensor Tower.